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- Creating your own themes
- ========================
-
- BlockForge allows you to customize most parts of the game by
- Themes. Themes are files in the "Themes" folder, which should
- be in your BlockForge folder.
-
- The parts that can be customized with themes are:
-
- Ñ In-game interface and graphics
- Ñ Backgrounds
- Ñ Look of blocks (Tilesets)
- Ñ In-game sound effects
-
- To create your own theme, you need:
-
- Ñ ResEdit (available free from Apple), or other resource editor
- Ñ Some graphics editor
- Ñ (Optionally also a sound editor for creating sounds)
-
- There is one theme included with the game, the "Default Theme".
- Open it with ResEdit to see how it works.
-
- Theme Files
- ===========
-
- Theme files have creator "BFrg" and type "Mod─".
- Requiced contents of a theme file:
-
- Ñ tls# resource 128 <-- List of Tilesets
- Ñ bgp# resource 128 <-- List of background images
- Ñ PICT resources 500 and 501 <-- Interface graphic and mask
- Ñ PICT resource 504 <-- "Game Paused" picture
- Ñ PICT resource 505 <-- "Game Over" picture
-
- Templates for these two resources are included with the Default
- Theme.
- Both of these resources are lists of PICT resource ID numbers.
- For each ID number there should be corresponding PICT resources.
- Look the default for example of this.
-
- For each tls# entry, you should include a string in STR# resource
- ID 128. Look the default theme for an example.
-
- Optional contents of a theme file:
-
- Ñ snd resources 200-208 <-- Replacements for built-in sound effects
-
- Sample file structure
- =====================
-
- Here is the structure of "Default Theme" file:
-
- Resource "tls#" ID = 128 <-- List of tilests
- ---1# = 506
- ---2# = 507
- Resource "bgp#" ID = 128 <-- List of background pictures
- ---1# = 600
- ---2# = 601
- ---3# = 602
- ---4# = 603
- Resource "STR# ID = 128 <-- Contains names for Tilesets
- ---1# = "Default Tiles"
- ---2# = "Diamond Tiles"
- Resource "PICT" ID = 500 <-- Interface
- Resource "PICT" ID = 501 <-- Mask for interface
- Resource "PICT" ID = 506 <-- Contains picture of Tileset
- Resource "PICT" ID = 507 <-- Contains picture of Tileset
- Resource "PICT" ID = 600 <-- Contains background picture
- Resource "PICT" ID = 601 <-- Contains background picture
- Resource "PICT" ID = 602 <-- Contains background picture
- Resource "PICT" ID = 603 <-- Contains background picture
- Resource "snd " ID = 200 <-- Sound effect for piece drop
- Resource "snd " ID = 201 <-- Sound effect for zapping 1 row
- Resource "snd " ID = 202 <-- Sound effect for zapping 2 rows
- Resource "snd " ID = 203 <-- Sound effect for zapping 3 rows
- Resource "snd " ID = 204 <-- Sound effect for zapping 4 rows
- Resource "snd " ID = 205 <-- Sound effect for highscore
- Resource "snd " ID = 206 <-- Sound effect for completing level
- Resource "snd " ID = 207 <-- Sound effect for game over
- Resource "snd " ID = 208 <-- Sound effect for pausing game
-
- -----------
- That's all. Just look at the "Default Theme" with your ResEdit for example.